Some things I've learned....

(1) An Engineer can do with 10 cent what a fool can do with a Euro.

(2) "Puff" - unimportant; insignificant; unworthy of study by engineering students; waste of time

(3) It's better to keep your mouth shut and let people think you're stupid than to open it and prove them right!

(4) Blockwork people and concrete people can never work on the same site... Apparently they don't like each other....

(5) It's official; I'm fantastic!
Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts

Saturday 18 October 2008

Star Wars: The Force Unleashed - Review

Star Wars: The Force Unleashed (SWTFU) promised to give gamers are truly unique experience set in the Star Wars universe, by putting the power of the force at our fingertips in a never before seen way. Has it delivered? The simple answer is Yes and No.

SWTFU follows the story of Darth Vader’s secret apprentice – Starkiller – during the period of time between Episodes III and IV. The story is without a doubt one of the games strongest assets, which fits well into the canon – if stretching it just a little – but still leaving the player with a satisfying finale and a worthy respect for the games protagonist. Starkiller’s journey fits across 9 stages, from Felcuia to Bespin and even the under construction Death Star. As with all Star Wars games nowadays you are faced with the standard “Light or Dark” choice close to the games end. The twists seem believable and the actions of the cast feel real, certainly showing that there is some originality left in the Star Wars name.

The levels themselves are quite enjoyable in my opinion. The are quite long and expansive though they do force you down one specific direction. The design is fantastic in some places and lacking in others. That’s not to imply that the levels get worse as you go on, it’s just that some areas feel like they had more thought put into them than others. For example moving through the Sarlaac on Felucia is certainly interesting, whereas the Bespin seems rather bland and ultimately uninspired, with no memorable moments.


The game does have its moments though. My best memory is the segment where you have to pull a Star Destroyer out of the sky using the force. The boss fights are ok aswell, though they can feel very straightforward (but not repetitive if you know what I mean). The problem with the boss fights is that when you reduce your opponent to a low health, you then trigger a quick-time event, which will continue to loop even if you get wrong, meaning there’s no consequence to hitting the right button. The actual action that occurs during a quicktime event is quite impressive, and is definitely the most entertaining part to watch in a boss fight. Having said all that the boss fights are real battles of the force, with the challenge only becoming more of a battle as you raise your difficulty level.


Using the Force is fun, I mean come on, who doesn’t like picking up a helpless stormtrooper and fling him miles into the sky. Or how about leaping in the air, raining sith lightning down on the people below. The combination of using the force with your close combat attacks works well, with a good variety of combos. Coupled with the variations of force powers using the Force has never been so much fun. Going with the new manipulation of the force was the much hyped molecular matter programming, which was designed to make materials react realistically to the conditions, for example wood splintering where its cut, or metal bending according to the reactions its put under as opposed to the game being pre-programmed to respond in a certain way. This technology was very evident in the Prologue but didn’t seem to feature as much as I thought it would as the game progressed. It’s quite possible that the tech was simply too expensive to impliment into the whole game. The only times the tech is seen is when you really have to use it (like bending metal panels so you can jump on them or force pushing your way through a door). The levels are a physics fun house, but just not as much as we intitially expected.



Naturally giving you all this power would make killing stormtroopers and co a little easy, but the game appropriately confronts you with enemies that have means to at least temporarily resist the force or are simply to large for a force push to knock them over. These enemies require you to change tactics, meaning you don’t need to resolve to the same old combos for success. Further incentive to vary the combos is that you’re rewarded for style. You get more points the better style you use. When you achieve a certain number of points you level up, allowing you to upgrade force powers, combos etc. You can also pick up upgrades in the form of Jedi Holocrons, aswell as new lightsaber colours, crystals and robes. The main problem here is that when you obtain new upgrades you have to open a menu to carry them out. And there’s a bleedin’ load screen in between!! This seems totally unneccesary and evidence of shoddy design. The game isn’t without its glitches either. I’ve gotten stuck on terrain, or was half floating of the ground during an in-game cutscene and there is sound clipping left right and centre. Boss fights can be a pain in this repect aswell, as during the first fight he stood protected by a force shield indefinitely, not letting me land any blows or nothing.

If you’re a Star Wars fan, certainly give this game a look. The story is interesting enough to at least give it one playthrough, and collect holocrons adds a little replay value. The lack of Trophy support is pretty inexcusable, especially considering the PS3 was the lead platform.
Ultimately though, Star Wars: The Force Unleashed is a good experience, which just about gets by even with all its technical glitches. It’s hard to shake of the feeling that Lucasarts have put out such an unpolished game, but they know it’ll sell…because it’s Star Wars.

Graphics: 8

Gameplay: 7

Sound: 5

Longevity: 6

Presentation: 7

Extras/Unlockables: 6

Overall: 6.5

~The Damo

Sunday 4 May 2008

The Star Wars Retrospective - Parts 3 and 4

Some time back I posted the STAR WARS RETROSPECTIVE videos which detailed part of the evolution of games made for the Original Trilogy. Part 3 spans games made for the Prequel Trilogy and Part 4 looks at Flight Sim games which - on a personal level - were hours WELL spent in my youth. I think my ass went numb playing TIE Fighter several times....

Part 3:


Part 4:


I expect there'll be a part 6 too, I mean...they haven't TOUCHED Knights of the Old Republic yet!!!

~The Damo

Sunday 30 March 2008

The Star Wars Retrospective

Gametrailers.com have hit out with two fabulous videos reliving the history of Star Wars video games. Not having owned an NES or SNES when they first came out, I have since played them on emulators, and I seriously have enjoyed them more than even some of the today's modern games.

Part 1:


Part 2:


Prequel games in two weeks time! YAY!

~The Damo

Tuesday 11 December 2007

Lego Star Wars: The Complete Saga - Review

I remember when I first heard there would be a Lego Star Wars game that I had serious doubts about how "Lego" and "Star Wars" and the PS2 would work. Needless to say, those doubts were crushed when Episode 1 Level 1: Negotiations loaded up on the screen.

How the developers could've have made this game so "right" is beyond me. It had been a long time since I had played something that was simply "fun" and satisfying. I don't know what it is but there's just something about going around the Geonosian Arena as General Grevious hacking up loads of battle droids that's so entertaining!


And then we heard there would be a sequel involving the original trilogy, and somehow.... SOMEHOW it actually got BETTER!! The sequel included usable vehicles, new powerups, longer levels and just more....FUN!

So when I heard there would be a new improved game, compiling both games into one and redesigning the first game to accomodate improvements made in the second, I had it down as a must buy for the PS3 this year. And despite the fact that my brothers have the original two on the PS2, I don't regret buying The Complete Saga for myself in the slightest.


The menu is the same as the one in The Original Trilogy, using the Mos Eisely Cantina as the link way to each of the six episodes. Here you can also edit your own two customisable characters and purchase unlockable ones and extras which can make the gameplay more fun (believe it or not!). It's perhaps the lack of intensity that makes this game so successful. If you die, you just break apart, lose some coins, then come back to life.... And believe me, you will die..a LOT! Most enemies die with one hit of the lightsaber or blaster or bitch slap (if you're Princess Leia) though some can take two or three hits, depending on who they are. Generally speaking the game isn't exactly challenging, but that's what makes it so much fun. The Jedi Battle level can be a little tricky and the jumping for the Obi-Wan VS Anakin duel can be annoying aswell, but that's not sufficient to detract from the enjoyment of the game.



The game uses the "Gold Brick" system again, one for completing the level, another for finding all ten canisters and a final one for getting "True Jedi". In total there are 160 Gold Bricks to be found, which are then used to unlock bonus levels. In total there is 160 new characters including Indiana Jones to promote the forthcoming Lego: Indiana Jones game. There are 36 standard story levels, a number of bonus levels specific to their respective film, aswell as 6 other bonus levels (including two lego cities) and 20 Bounty Hunter Levels. Out of 36 standard levels there are 4 key things to be achieved (not including the actual completion of the level), to achieve "True Jedi" which is collection a certain amount of lego coins (of which there are many, so achieving True jedi is rarely a problem, though sometimes can be a little tedious), to collect all 10 canisters which make a Lego Mini-Kit model, which usually corresponds to the level played, to find the red power brick which enables you to buy upgrades extras such as Invincibility or Super Slap or whatever, and finally to collect the ten bonus canisters under 10 minutes. The last one is a new feature, which upon completion gives you a certain number of coins.



At the moment I'm at about 85% by the way. When you've bought all the characters they'll roam around the cantina, and attack them if you wish. Obviously Free Play has returned, which I should've mentioned earlier, which allows you to replay the level with any characters you want, so if you feel in the mood to have Anakin and Yoda fight the Emperor in Return of the Jedi you can. In fact, Free Play is essential if you want to find all the canisters and red power bricks.

In conclusion, if you don't have Lego Star Wars, but are into the Star Wars, then there's just no excuse for you not having it. It is truely a very enjoyable experience suitable for all ages. And if you're not into Star Wars, you should still get it, as it'll give you a taste of the forthcoming Lego: Indiana Jones and Lego: Batman. One would think that the developers are onto a winning franchise here. The Complete Saga is available on all seventh generation consoles.
Graphics: 10
Gameplay: 10
Sound: 9
Unlockables: 10
Longevity: 10
Multiplayer: 8

Overall: 9.8


Seriously...BUY IT!

~The Damo

Saturday 29 September 2007

Lord of the Rings......by George Lucas!!

You know those days when you're just browsing Youtube aimlessly and you come across something that's just spot on and brilliant?? Well that's what this is....enjoy!



Also, I have this other video courtesy of Mr. Sykes, enjoy also!



Hayden's laugh is brilliant!

~The Damo