Some things I've learned....

(1) An Engineer can do with 10 cent what a fool can do with a Euro.

(2) "Puff" - unimportant; insignificant; unworthy of study by engineering students; waste of time

(3) It's better to keep your mouth shut and let people think you're stupid than to open it and prove them right!

(4) Blockwork people and concrete people can never work on the same site... Apparently they don't like each other....

(5) It's official; I'm fantastic!
Showing posts with label MGS4. Show all posts
Showing posts with label MGS4. Show all posts

Monday 30 March 2009

MGS4 Spoof Video

...featuring Hideo Kojima and Cliffy B!!!



Coming Soon:

Resistance: Retribution Review
Damo Facts
College Update
AVGN Atari Double

~The Damo

Sunday 15 June 2008

Metal Gear Solid 4 - The Review

I sit here now after 20 something hours of awesomeness knowing that I have, without a shadow of a doubt, played one of the greatest games ever made. Effectively a three year wait I can now say in hindsight that every moment of it was worth it. MGS4 rewrites the script for epic gaming and story telling, once more setting the standard that all games should aspire to through jaw dropping cinematics and plot events to intense non-stop action sequences all keeping the stealthy spirit of the series alive.



War has changed. That's the message that hits you in the game time and time again. War and soldiers are controlled by nanomachines which in turn control battlefield emotions, training, experience, weapons, everything. Practically everything you meet in the game is ID nanomachine related. Solid Snake, now an old man due to accelerated ageing from the cloning process, is called into action by his former CO Roy Campbell to carry out one final request - terminate Liquid. Liquid Ocelot has amassed the control of the world's five largest PMC's (Private Military Companies) and plans to use his massive army to launch an insurrection against the Patriots. PMC's have come to the fore in the War Economy, as Campbell says: "War is to the 21st century what oil was to the 20th". The cost of waging war has meant most countries cannot afford a permanent army, and so hire a PMC to fight for them. They are only driven by profit, not by ideologies or cause. In many situations it will be one PMC fighting another. Snake is sent into the Middle East to investigate.
The game itself is split into 5 acts and an epilogue, the epilogue being the controversial cut-scene everyone was talking about. The opening act brings Snake to the Middle East. Here we are introduced to the Gekko, fearsome bi-pedal walking tanks. We also meet Drebin and Rat Pt 01.

I'll talk a bit about the game mechanics. Basically, they work really well. Sneaking has become very effective with the whole new array of movements available to Snake. The Octocamo works exceptionally well, which is only further improved when you get the face camo. As a vetern of the other games in the series, the controls can be a little trick at the beginning, but you will get used to them very quickly. With the Triangle button now governing most of Snake's abilities, the on screen prompts are a welcome addition. The new over-the-shoulder shooting mechanics are an excellent addition to the game. From where shooting was in the previous titles in the series, this new system is much more accessible and somehow feels like an appropriate feature of the game. The SolidEye is also extremely effective, the only times I don't use it is when I'm on low battery! Combining the functionality of the scope, IR and NV into one device was an excellent decision, and coupled with its ability to feed Snake battle info it is a must use for anyone trying to sneak their way across the battlefield - of which there are many by the way.



These battlefields are as realistic as they get, and although I haven't played through the game a second time yet, I've been told that they are different each time, especially if you up the difficulty. Explosions are exceptionally realistic and after I got my hands on a Dualshock 3, rumble has finally made its glorious return to the Playstation brand. You can take sides of course, and I would recommend siding with the milita as the PMC's will never recognise you as a friend. Even if you decide early on that you won't take sides, you will find yourself getting dragged into a battle, be it by heavy incoming fire or simply having to press through an enemy defence to get to where you want to. This option of participating at will adds well to the replay value of the game.

One of the biggest new features to the game is Drebin points. After meeting him early on in Act 1, he offers to sell you unlocked AI weapons in return for collecting weapons for him on the battlefield. This system works exceptionally well, then allowing you to purchase upgrades for your current weapons or buy new weapons altogether. There are other features in the game where you gain Drebin points such as destroying a Gekko. At the end of each Act you are given an assessment of your performance and are awarded DP accordingly. Cleverly, the developers have this assessment system reward those players more who tried to play stealthily, thus giving new and old players to the series an incentive to play the game in the true manner of the genre.



Without giving the story away, I will say that it is simply fantastic. The resolution of issues raised in its predecessors aswell as its own gripping plot gives Guns of the Patriots a huge edge story wise over many games this generation. The addition of flashbacks triggered by the X button (and awarded with Drebin points) helps add to the interest in the cut-scenes, aswell as the interesting First Person easter eggs added to the game.... getting a look down Naomi's top anyone??? The inclusion of split screen action, where the player is playing in one half of the screen and other characters are shown in a cut-scene in the other half adds to the drama and emotion of the events in which they're used.

Whilst Act 1 and 2 are mastercrafts in game design, the change of pace in Act 3 is (for me anyway) a good thing. The recreation of Prague (I think) is excellent, and there's something very satisfying about the whole Act, especially the action sequence in the second half and arguably one of the most amazing cut-scenes I've ever seen. Act 4 is a trip down nostalgia lane for vetern gamers like myself. Whilst not as intense as Act 1 or 2, it is by no means a walk in the park, with Gekko crawling the place - which is in fact the first time you have to mandatorily fight the bleeding things on foot! And the conclusion of Act 4 is highly satisfying for anyone who has been with the series since MGS1 in 98. The sequence of events in Act 5 is what sets this game out from any others, I don't want to spoil it, but it is easily one of the most incredible moments in video gaming history. And finally the Epilogue....nah, I can't say anything, you have to see it, plain and simple.

What can I say about the sound and music? Flawless, not one bit of the game feels empty, each theme fitting each situation exceptionally well. Harry and co have done wonders for the series and his inclusion in the team since MGS2 stands as another notch in Kojima's already porous belt.


The Boss Battles, whilst not necessarily as difficult as others in the series, though Screaming Mantis was a right pain in the arse for a while, are also very satisfying. The final boss fight, though not a marvel of technology or gaming, still manages to pull of an incredible sense of emotion, nostalgia, pride and joy. The inclusion of Metal Gear Online is also an excellent bonus to this already bursting package. I haven't played enough to comment.

Kojima still hasn't lost his edge for adding unlockables and encouraging multiple playthroughs. With more things to unlock via skilled play through of the game and purchase from Drebin's shop than I can count, you simply won't unlock everything on your second playthrough. The inclusion of some very niffty easter eggs (jiggling Rose's breasts by shaking the SIXAXIS controller) is just one of many things that bring you back to the game looking out for things you might've missed on the first playthrough.


As a closing comment, Kojima and his team has created a masterpiece of gaming prowess, and it was no understatement when he said people will be talking about the ending for years to come. I've said in the past that all Metal Gear games are an experience, and that hasn't changed here. When a game is so powerful and emotional that it can bring a few tears to my eyes in its closing moments, you know you have a winner. When you finish the game you truly feel a sense of satisfaction at knowing you've experienced something that has been 20 years in the making. As for Snake? Well, you'll have to play and see....

Farewell my friend, you've earned your rest.



Graphics: 10
Gameplay: 10
Sound: 10
Longevity: 10
Presentation: 10
Extras/Unlockables: 10

Overall: 10

~The Damo

Wednesday 11 June 2008

Metal Gear Solid 4 Review Compilation

As promised, I've been searching for a list of all MGS4 reviews to date and courtesy of N4G.com and Gamestats.com I have the below summary:

9.9/10 IGN UK REVIEW
8/10 EUROGAMER
10/10 MERISTATION.COM
5/5 OFFICIAL PLAYSTATION MAG REVIEW
95% PSM3 UK REVIEW
97% GAMEMASTER
8/10 EDGE REVIEW
10/10 OFFICIAL US PLAYSTATION MAG
10/10 OFFICIAL UK PLAYSTATION MAG
10/10 OFFICIAL ITALY PLAYSTATION MAG
9.6/10 OFFICIAL DUTCH PLAYSTATION MAG
10/10 LEVEL (SWEDEN)
19/20 JOYPAD (FRANCE)
9.7/10 CHIEF (BELGIUM)
9.6/10 HOBBY CONSOLAS (SPAIN)
9/10 HARDGAME2
97/100 GAMEMASTER
10/10 PTOM (USA)
9.5/10 PLAYFRANCE
9.6/10 PSW
9/10 GAMEREACTOR
9/10 JEUXVIDEO
10/10 PLAYSTATION BEYOND
9.5/10 MAXI CONSOLES (PORTUGAL)
10/10 EMPIRE ONLINE
10/10 PELAAJA MAGAZINE #6
99.5/10 IGN AUSTRALIA
5/5 PS MANIA 3.0
9.5/10 GAME REPUBLIC
10/10 PSM
97/100 PLAY GENERATION
10/10 PLAYR TV UK
5/5 TTP
9/10 SPANISH ELITE GAMER

NOTE: a lot of reviews are yet to come (IGN US, Gametrailers, Gamespot, etc) following the Konami Review Restrictions and will only become available post June 12th.

Plan for tomorrow: get to Smyths by 10am, vote, play MGS, play MGO, play MGS again, play MGO, etc, etc, etc. Yes, I know I have no life!

~The Damo

Tuesday 10 June 2008

Metal Gear Solid 4 - Preview: Gameplay & Features

Here's the last part of my MGS4 preview detailing new gameplay mechanics and features. Being the first Metal Gear game on the PS3, Kojima and his team have the added bonus of being able to rework the Metal Gear engine used in previous games. With greater processing ability and larger disk space on the 50GB Blu-Ray, Kojima has been able to cram MGS4 with enhanced controls, more levels and more features than ever before!

First and foremost, MGS4 is the first 50GB game for the PS3. In fact, that kinda makes it one of the biggest games ever (file size) if not the biggest. This space has allowed Kojima to split the game into 5 episodes/locations. This is a first for a Metal Gear game, as previously they have all revolved in the one part of the world. So far we know MGS4 takes place in the Middle East, South America, Alaska, a city in Eastern Europe (looks like Prague) and a.n. other location. This has meant that the styles of gameplay for each location will likely be different too.

From what I have seen, the controls have been hugely refined, with L1 moving to the over-the-shoulder aim and R1 being the fire button. SIXAXIS control has been implemented to allow the game to be played as an FPS (First Person Shooter) and the right analog stick now controls the full 360 camera. Additionally, the Triangle button now seems to focus on more actions than ever, including moving over objects, pressing against surfaces, playing dead, CQC, first person view amongst other things. Square's only function seems to be toggling auto-aim on or off whilst I imagine Circle will still deal with punches and kicks. The X button has gotten an overhaul as well, where now you have to hold x to lie down rather than the classic 3 taps system.

MGS4 is the first in the series which makes stealth an option rather than a necessity. Whilst I reckon I will still play it as a stealth game as I am accustomed to, the option of playing it in a very different manner - i.e. guns blazing - opens the game up to huge replayability.

New features in the game include:
  • Over 70 weapons, all of which are customisable from front grips to laser sites and scopes, to grenade launcher attachments and flashlight additions. That's more weapons than any game to date!
  • A new camoflauge system with Snake's Octocamo suit. Pressing up against a surface, the suit will adapt to match its texture, making Snake virtually invisible to the naked eye. With this Snake can also wear an Octocamo mask which will have also have predetermined patterns, one of which is "Young Snake"...
  • The Solid Eye is another of Snake's new toys which acts as an advanced sensor for the map, binoculars, thermo vision and night vision.
  • The MkII is a little drone built by Otacon to assist Snake. It can be used for reconaissance to stun enemies and gather enemies' weapons.
  • The Drum can replaces the old cardboard box, it can deflect bullets and Snake can use it to make rolling attacks.
  • The Threat Ring is a new sense for Snake which indicates the location and proximity of nearby enemies.
  • The in-game iPod is used to play music tracks which can be found throughout the game.
  • The Stress gauge represents the effect the battle is having on Snake. When peaked at 100% he will temporarily hit all targets with absolute accuracy before collapsing.
  • The Psyche gauge linked to the Stress gauge influences Snake's ability to heal and relax and aim correctly amongst other things yet to be revealed.
  • Interactive cut-scenes when activated following on-screen prompts will trigger flashbacks to previous scenes from the Metal Gear games before it.
  • Re-gain energy drinks to boost stamina.
  • A hidden costume of Altair from Assassin's Creed for Snake unlocked by doing something "very special".
  • A new codec screen which lets you rewind in case you missed any important points.
  • Drebin points allows you to buy new weapons and upgrades. The system adds to replayability as we know already that there are certain weapons that won't be available on first or second play throughs.

There's probably a tonne more but that's all I know from what I've read without dipping into any spoilers. And of course there's Metal Gear Online aswell but I don't know enough about that to comment.

That's it for now, tomorrow I'll post up all the review scores and remarks made by credited reviewers.

~The Damo

Monday 9 June 2008

Metal Gear Solid 4 - Preview: Characters

As the final chapter in the Metal Gear Solid saga, Guns of the Patriots sets out to bring all storylines to a close, rounding off each characters contribution to the series. As such, this Preview, the first of two, will analyse characters that we know will make an appearance, what impact they will have and what they have left to solve.




Old Snake - yes, it's still Solid Snake, only his codename (or at least that's what we think it is) has been changed. His appearance though is of an old man, advanced cellular degeneration caused by the cloning process used to create him has aged him prematurely. Having said that though, Snake has been giving a muscle suit to ensure that his movements in-game resemble those of previous incarnations. This is, more than likely, the last canonical game to feature Solid Snake, as the trailers have revealed that he has 3 months to live. He'll be on a mission to stop Liquid from launching an armed insurrection against the Patriots and the world.


Liquid Ocelot - now the entity comprising of Revolver Ocelot and Liquid Snake. Liquid has gained control of the 5 largest PMC's (Private Military Corporations) and plans to use them to launch an attack on the U.S. and the Patriots. Just how much Liquid or Ocelot is in control of the new entity is unknown, and will certainly be a prominent part of the plot.




Otacon - still Snake's intrepid ally, it's expected that he will have a much more hands-on role in the game this time. He has been taking care of Olga's daughter Sunny - who was mentioned in MGS2. Whether Otacon will be killed or not remains to be seen...



Raiden - the most controversial character in Metal Gear history is back, and by the looks of it he's set to earn the love and respect his creator hoped for afterall. All we know is that Raiden's body is falling apart, likely from the nanomachines placed in his body by the Patriots in MGS2, and now all that remains is his head and spine, encased in a Cyborg Ninja suit.



Colonel Campbell - returns working for a UN Security Council advisory body that monitors PMC activity, hence the interest in Liquid Ocelot and his five PMC's. It's understood that it is he who enlists Snake to carry out the mission to terminate Liquid.




Meryl - now in command of Rat Patrol Team 01, "the new Foxhound" as she calls it in one of the trailers. It's understood that she is there to monitor Liquid's activities and then take him by force.

The Patriots - strictly not a "character" per say, but as the central theme to the game they deserve a place here. Ever since MGS2 fans have wanted to know who and what are the Patriots. Other than the fact that we know they control how everything plays out in the world and that their origins began in MGS3, we know very little else. The closing lines in MGS2 which revealed they had all been dead for a hundred years only upped the expectation for the conclusion of this part of the story. The current theory now is that the Patriots have somehow managed to "digitize" life....

Mei Ling, Rose, Naomi Hunter - all return since their last appearence in MGS1. While Mei Ling and Rose are appearing as (from what we know) minor characters, Naomi is returning as a central character, as she is the only one who knows how FOXDIE and the nanomachine technology works, ie the control Liquid wants to launch his attack. Trailers suggest that she has already been captured by Liquid prior to the game's beginning.

Drebin - a new character who players will use to buy and sell weapons and upgrades. Little is known about him other than the fact that he can unlock ID weapons and make them available to you. His monkey sidekick is also interesting aswell as the nasty scar on the side of his head.




Vamp - "the blood sucking freak" is back. It is believed he is part of Liquid's private army, as he wears similar gear. All we have seen so far is him fighting Raiden and then a brief image of him glaring upwards with a huge bullet wound in the head.

EVA - or better known as "Big Mamma" in this game. Back from MGS3, now an old woman, EVA's role is as yet unknown, but trailers have suggested that she teams up with Snake and is therefore on the good side, fighting Liquid.
By the way, those screenshots above are all in-game. Yes, the game does look that good.
~The Damo

Metal Gear Solid 4: Official Soundtrack - Review

THREE DAYS TO GO!!!!!

So it begins.... the flooding of my blog of MGS4 related stuff. Some might argue that has already happened but now I'm making it official!! First up is the soundtrack. I don't really do this kind of review, in fact the last music related reviem I did was Rammstein's Volkerball some time back. Anyway, to this review.

What's important to remember about Metal Gear games is that they are more than just games. I've mentioned countless times that Metal Gear is more an experience than anything else. Since cut-scenes became viable - circa the beginnings of the Playstation - each Metal Gear game has offered an incredible cinematic experience. Each game is up there with Hollywood blockbusters, with Metal Gear Solid 2: Sons of Liberty earning the unofficial title "The Hollywood Game". As such, it is only appropriate that these games have a soundtrack to match. For MGS2, Kojima and his team brought Harry Gregson Williams on board, famous for scores for films like the Shrek Trilogy, The Chronicles of Narnia, Veronica Guerin, Kingdom of Heaven amongst others. Since then he is now famous for his three Metal Gear tracks aswell!

The addition of such an accomplished composer brought the Metal Gear games to a level beyond anything else. So much so that he was brought in to work on the Game of the Year Call of Duty 4: Modern Warfare.

Below is the track list:

Disc 1
01 Old Snake 3:52
02 Love Theme 7:07
03 Gekko 2:53
04 Haven Troopers 3:40
05 BB Corps 3:43
06 Drebin 893 3:29
07 Vista Mansion 1:32
08 Laughing Octopus 2:19
09 Breakthrough 3:09
10 Endless Pain 2:46
11 White Blood 2:49
12 Call Me Hal 3:01
13 Midnight Shadow 2:58
14 Paradise Lost 4:13
15 Great Escape 2:14
16 Desperate Chase 2:57
17 Raging Raven 2:34
18 Confrontation 3:10
19 Mobs Alive 3:24
20 Violent Ceasefire 2:08

Disc 2
01 Next-Gen Control 4:40
02 Crying Wolf 2:10
03 One More Reboot 1:41
04 Sin 1:44
05 Atonement 4:48
06 Infinite Loop 3:35
07 Everything Ends 2:30
08 At Dawn 3:30
09 Screaming Mantis 2:38
10 Guns of the Patriots 4:05
11 No Place to Hide 2:36
12 Sorrow 3:50
13 Full Circle 1:38
14 Everything Begins 4:25
15 Father & Son 2:29
16 Metal Gear Saga 4:19
17 Here's To You 5:48
18 War Zone 1:28
19 A Rebellion Rests 2:44
20 The Hunter 2:05
21 The Hunted 2:00
22 Forced Hand 2:08
23 Under Curfew 1:49
24 Unmanned Army 1:28
25 Cold Memories 1:35
26 For Liberty 1:58
27 Surrounded 1:59

I guess it's hard to say what it sounds like in words, but if it means anything it will please any fan. The first thing that's striking is a lack of a song titled "Metal Gear Solid 4 Theme" - which featured in all its predecessors. It has been argued that "Love Theme" is the official theme song, as it has been the one most prominently featured in all the trailers. "Metal Gear Saga" is the more familiar Metal Gear song, which in this instance seems to be a culmination of each Metal Gear theme song from the last three games.

We can take a lot from it though. For instance, the list (if chronological) would suggest that you fight the Beauty and the Beast unit in the order of: Laughing Octopus, Raging Raven, Crying Wolf and Screaming Mantis. The "Father and Son" track is also interesting, could that be Snake and Big Boss, or perhaps Raiden and his son? Who knows! The "Gekko" track is already one of my favourites. If that music plays everytime a Gekko leaps onto the scream I think I might just be biting my nails in terror!

I guess that's all I can say really other than to recommend that if you can, go to Youtube and input the track title. In all likelihood someone will have made a video for them all. I know a good few of them are there already.

Stay blogged for more MGS4 related news, coming soon to a Master Engineer of Sigmar's Realm space near you!

~The Damo

Sunday 4 May 2008

Long Time No Blog

I only realised when I signed in the other day that my blog performance for April was quite shocking. This was in fact due to the incredible workload I was under for the month including:

> An AED course
> Divisional Competitions exam setting
> NOVICE CUP - which we came 3rd in
> 100 page report for my Communications module
> 20 minute presentation in powerpoint for the aforementioned report
> A set of steps made of cardboard which had to support my own weight
> A Mechanics assignment

That is all DONE now of course, but alas, such is college life that I now must study for exams over the next two weeks which realistically means...no blogs!

So I'm going about posting all relevant blogs that I have hear in an attempt to keep interest while I'm away.

First and foremost is the exams themselves. Thankfully I've only 5 actual exams, one of which is a computer exam. The 6th module is in fact the one which took up all my time last month in the aforementioned project, presentation, steps etc. Speaking of that, we received an email from our Co-ordinator - Arturo - that our portfolios had to be in by Friday. When I arrived into college on Thursday for a tutorial, I found the office where we had to submit it would be closed for Thursday and Friday. So Arturo - the legend - said I could knock at his office on Friday and he would make the effort to have the office opened so I could hand it in. Dedication or WHAT! Anyway so as you can expect studying is a pain in the arse, especially for Mechanics and Surveying. The only one I'm looking forward to is really Theory and Design II, as the questions are very hands-on and you can actually visualise what your calculating - namely beams, foundations and rising elements for buildings. Computer Apps isn't bad either, and it's kindof hard to study for a computer based module. All I can do is practice on the pilot service MATLAB that's available through UCD connect, but it's hardly exciting.

What IS exciting though is one of the best games I've played to date which I managed to get my chubby hands on on Thursday when everywhere in town was sold out...GRAND THEFT AUTO 4!!! Initially I thought I would do a review of this. But since it's likely to take me in excess of 40 hours to complete - the main story - I can't see that happening anytime soon. I MAY do some kindof review in general but we'll see how it goes, and it certainly won't be happening till after the exams. I'm using GTA4 as an incentive to study, if I study well during the day, I can reward myself with virtual booze, sex and violence later on in the evening. But in short, IT FREAKING ROCKS!!!

The above means my review of Gran Turismo 5: Prologue is on hold, as the GTA disc currently sits in my PS3. I also managed to buy the two expansion packs for Warhawk a few weeks back too and they are quite fantastic.

The stress in my life does not end there however. This coming Sunday my youth team will be playing in the penultimate game of the season against the All Muslim team Clonskeagh who called us in for the racism charge earlier in the season. While we're quite sure they'll play the same overage players again and avoid punishment from the league again, victory would mean the league title for us, losing would mean league glory for them. My youngest brother on the otherhand, his team are in the final of their cup after a nail biting game in Ballyowen Park against Peamount. The game went to extra time and penalties but two fine saves from Esker's goalkeeper ensured a cup medal at the end.

Finally, I have a delicious teaser trailer from the legend Hideo Kojima himself. Pay attention...



Yes Mr. Kojima... I DO like it!

~The Damo

Saturday 22 September 2007

MGS 4 - OH MY GOD!!!!

Konami has released another new trailer for Metal Gear Solid 4....and as you might have guessed I have only three words: OH MY GOD!!!

Where to begin???? The return of EVA from MGS3 who now calls herself Big Mama, details about the New FOXHOUND, the return of Johnny Sasaki, Olga's daughter, the FROGS unit, Metal Gear Ray piloted by Liquid Ocelot VS Metal Gear REX piloted by Snake.....I mean...just watch it...please!!!




I cannot WAIT!!!!!!!!!!!!!!!!!

~The Damo

Monday 27 August 2007

Even MORE Metal Gear Solid 4 News!!!

I have two new pieces today, the first being a 15 minute video of in-game gameplay, carried out by Hideo Kojima at a Japanese convention.

The demo explores the environment Snake will be operating in, as well as the many new game features explained in the video such as Snake-Eye, Octocamo, new targeting system, new movement controls, the improved CQC from the previous game and many other snippets.

There's little point in me describing what happens in the video, as Hideo himself does a pretty good job on the running commentary (the subtitles, because as you may have guessed, he's Japanese).

Certainly one of the things that will strike you ahead of previous MGS games is just how intense the battles are. MGS has always been a stealth game, and it does continue that way in the 4th installment, the only difference is that you are infiltrating a warzone and the gameplay is designed to have you cope with a live battlefield environment.

The vast array of new controls is also impressive. Snake now has the lowered stance movement available, instead of just crawling on his stomach. Also, thanks to the SIXAXIS, the game can be played as a FPS (First Person Shooter), similar to how the earliest trailers of the game suggested the gameplay might be like.

I'll leave you to make up your own thoughts on the video, so do leave a comment if you've anything to say about it.







The second trailer is back to a real-time movie standard, entitled "Beauty and the Beast". The trailer reveals four of the bosses that will appear in the game.






Picture (from left to right); Laughing Octopus, Screaming Mantis, Raging Raven, Crying Wolf

Several things make these bosses special and unique, compared to previous bosses. Firstly, they're all women. Not that that's a bad thing or anything. Each of them was modelled on a real world (fashion) model. Previously the boss "unit" in MGS featured both men and women. Secondly, this is the first game to feature bosses that are -mainly- mechanical, although they're female form (aka the Beauty) is underneath the mechanical form (aka the Beast).


Thirdly, on initial inspection it would seem that each of the bosses is named after bosses from the first Metal Gear Solid: Decoy Octopus, Psycho Mantis, Raven and Sniper Wolf. HOWEVER, on looking at their names, it seems as though Hideo Kojima has also named the four women after the bosses in MGS3. Although I haven't covered this game yet, four of the bosses in MGS3 are named: The Joy, The Fear, The Fury and The Sorrow. Now, take into account the human response to each of those names.... Joy = Laughter, Fear = Screaming, Fury = Rage, Sorrow = Crying. Therefore, we can conclude that the names of The Beauty and the Beast unit are derived from both MGS and MGS3, thus showing another aspect of Hideo's creative genius and also his cleverness to incorporate minor references from the previous installments.


Enjoy the video. Speaking strictly of gameplay terms, these bosses are going to be a biatch.





On one final note, Hideo Kojima confirmed in person what we all hoped and that was that MGS4 is in fact PS3 exclusive!!!!


~The Damo

Tuesday 17 July 2007

Metal Gear Solid 4 News

Sadly, we recently learned at E3 2007 that MGS4 has been put back from its late 2007 release date to now early 2008 date, no later than 31st of March....hmmmm.....perhaps my birthday!!!

HOWEVER......as we well know, Hideo Kojima and his team never disappoint at E3, so instead they showed us the first ENGLISH trailer of the game (see below). We also get to see more of Raiden in action as the cyborg ninja and the return of a fiendishly immortal character from Metal Gear Solid 2. Anyone order some blood???




The other great news is that it is
still PS3 exclusive!!! Take that Microsoft!

Some quick PS3 news then. The price of PS3's will be dropping significantly soon. After the cataclysmic failure of loads of Xbox 360's worldwide, Sony has announced that the PS3 price will drop. Maybe to dominate the market....hmmm....who knows....

~The Damo