Some things I've learned....
(2) "Puff" - unimportant; insignificant; unworthy of study by engineering students; waste of time
(3) It's better to keep your mouth shut and let people think you're stupid than to open it and prove them right!
(4) Blockwork people and concrete people can never work on the same site... Apparently they don't like each other....
(5) It's official; I'm fantastic!
Monday 30 March 2009
MGS4 Spoof Video
Coming Soon:
Resistance: Retribution Review
Damo Facts
College Update
AVGN Atari Double
~The Damo
Sunday 15 June 2008
Metal Gear Solid 4 - The Review


What can I say about the sound and music? Flawless, not one bit of the game feels empty, each theme fitting each situation exceptionally well. Harry and co have done wonders for the series and his inclusion in the team since MGS2 stands as another notch in Kojima's already porous belt.

The Boss Battles, whilst not necessarily as difficult as others in the series, though Screaming Mantis was a right pain in the arse for a while, are also very satisfying. The final boss fight, though not a marvel of technology or gaming, still manages to pull of an incredible sense of emotion, nostalgia, pride and joy. The inclusion of Metal Gear Online is also an excellent bonus to this already bursting package. I haven't played enough to comment.
Kojima still hasn't lost his edge for adding unlockables and encouraging multiple playthroughs. With more things to unlock via skilled play through of the game and purchase from Drebin's shop than I can count, you simply won't unlock everything on your second playthrough. The inclusion of some very niffty easter eggs (jiggling Rose's breasts by shaking the SIXAXIS controller) is just one of many things that bring you back to the game looking out for things you might've missed on the first playthrough.


Graphics: 10
Wednesday 11 June 2008
Metal Gear Solid 4 Review Compilation
9.9/10 IGN UK REVIEW
8/10 EUROGAMER
10/10 MERISTATION.COM
5/5 OFFICIAL PLAYSTATION MAG REVIEW
95% PSM3 UK REVIEW
97% GAMEMASTER
8/10 EDGE REVIEW
10/10 OFFICIAL US PLAYSTATION MAG
10/10 OFFICIAL UK PLAYSTATION MAG
10/10 OFFICIAL ITALY PLAYSTATION MAG
9.6/10 OFFICIAL DUTCH PLAYSTATION MAG
10/10 LEVEL (SWEDEN)
19/20 JOYPAD (FRANCE)
9.7/10 CHIEF (BELGIUM)
9.6/10 HOBBY CONSOLAS (SPAIN)
9/10 HARDGAME2
97/100 GAMEMASTER
10/10 PTOM (USA)
9.5/10 PLAYFRANCE
9.6/10 PSW
9/10 GAMEREACTOR
9/10 JEUXVIDEO
10/10 PLAYSTATION BEYOND
9.5/10 MAXI CONSOLES (PORTUGAL)
10/10 EMPIRE ONLINE
10/10 PELAAJA MAGAZINE #6
99.5/10 IGN AUSTRALIA
5/5 PS MANIA 3.0
9.5/10 GAME REPUBLIC
10/10 PSM
97/100 PLAY GENERATION
10/10 PLAYR TV UK
5/5 TTP
9/10 SPANISH ELITE GAMER
NOTE: a lot of reviews are yet to come (IGN US, Gametrailers, Gamespot, etc) following the Konami Review Restrictions and will only become available post June 12th.
Plan for tomorrow: get to Smyths by 10am, vote, play MGS, play MGO, play MGS again, play MGO, etc, etc, etc. Yes, I know I have no life!
~The Damo
Tuesday 10 June 2008
Metal Gear Solid 4 - Preview: Gameplay & Features
First and foremost, MGS4 is the first 50GB game for the PS3. In fact, that kinda makes it one of the biggest games ever (file size) if not the biggest. This space has allowed Kojima to split the game into 5 episodes/locations. This is a first for a Metal Gear game, as previously they have all revolved in the one part of the world. So far we know MGS4 takes place in the Middle East, South America, Alaska, a city in Eastern Europe (looks like Prague) and a.n. other location. This has meant that the styles of gameplay for each location will likely be different too.
From what I have seen, the controls have been hugely refined, with L1 moving to the over-the-shoulder aim and R1 being the fire button. SIXAXIS control has been implemented to allow the game to be played as an FPS (First Person Shooter) and the right analog stick now controls the full 360 camera. Additionally, the Triangle button now seems to focus on more actions than ever, including moving over objects, pressing against surfaces, playing dead, CQC, first person view amongst other things. Square's only function seems to be toggling auto-aim on or off whilst I imagine Circle will still deal with punches and kicks. The X button has gotten an overhaul as well, where now you have to hold x to lie down rather than the classic 3 taps system.
MGS4 is the first in the series which makes stealth an option rather than a necessity. Whilst I reckon I will still play it as a stealth game as I am accustomed to, the option of playing it in a very different manner - i.e. guns blazing - opens the game up to huge replayability.
New features in the game include:
- Over 70 weapons, all of which are customisable from front grips to laser sites and scopes, to grenade launcher attachments and flashlight additions. That's more weapons than any game to date!
- A new camoflauge system with Snake's Octocamo suit. Pressing up against a surface, the suit will adapt to match its texture, making Snake virtually invisible to the naked eye. With this Snake can also wear an Octocamo mask which will have also have predetermined patterns, one of which is "Young Snake"...
- The Solid Eye is another of Snake's new toys which acts as an advanced sensor for the map, binoculars, thermo vision and night vision.
- The MkII is a little drone built by Otacon to assist Snake. It can be used for reconaissance to stun enemies and gather enemies' weapons.
- The Drum can replaces the old cardboard box, it can deflect bullets and Snake can use it to make rolling attacks.
- The Threat Ring is a new sense for Snake which indicates the location and proximity of nearby enemies.
- The in-game iPod is used to play music tracks which can be found throughout the game.
- The Stress gauge represents the effect the battle is having on Snake. When peaked at 100% he will temporarily hit all targets with absolute accuracy before collapsing.
- The Psyche gauge linked to the Stress gauge influences Snake's ability to heal and relax and aim correctly amongst other things yet to be revealed.
- Interactive cut-scenes when activated following on-screen prompts will trigger flashbacks to previous scenes from the Metal Gear games before it.
- Re-gain energy drinks to boost stamina.
- A hidden costume of Altair from Assassin's Creed for Snake unlocked by doing something "very special".
- A new codec screen which lets you rewind in case you missed any important points.
- Drebin points allows you to buy new weapons and upgrades. The system adds to replayability as we know already that there are certain weapons that won't be available on first or second play throughs.
There's probably a tonne more but that's all I know from what I've read without dipping into any spoilers. And of course there's Metal Gear Online aswell but I don't know enough about that to comment.
That's it for now, tomorrow I'll post up all the review scores and remarks made by credited reviewers.
~The Damo
Monday 9 June 2008
Metal Gear Solid 4 - Preview: Characters
Metal Gear Solid 4: Official Soundtrack - Review
So it begins.... the flooding of my blog of MGS4 related stuff. Some might argue that has already happened but now I'm making it official!! First up is the soundtrack. I don't really do this kind of review, in fact the last music related reviem I did was Rammstein's Volkerball some time back. Anyway, to this review.
What's important to remember about Metal Gear games is that they are more than just games. I've mentioned countless times that Metal Gear is more an experience than anything else. Since cut-scenes became viable - circa the beginnings of the Playstation - each Metal Gear game has offered an incredible cinematic experience. Each game is up there with Hollywood blockbusters, with Metal Gear Solid 2: Sons of Liberty earning the unofficial title "The Hollywood Game". As such, it is only appropriate that these games have a soundtrack to match. For MGS2, Kojima and his team brought Harry Gregson Williams on board, famous for scores for films like the Shrek Trilogy, The Chronicles of Narnia, Veronica Guerin, Kingdom of Heaven amongst others. Since then he is now famous for his three Metal Gear tracks aswell!
The addition of such an accomplished composer brought the Metal Gear games to a level beyond anything else. So much so that he was brought in to work on the Game of the Year Call of Duty 4: Modern Warfare.
Below is the track list:
Disc 1
01 Old Snake 3:52
02 Love Theme 7:07
03 Gekko 2:53
04 Haven Troopers 3:40
05 BB Corps 3:43
06 Drebin 893 3:29
07 Vista Mansion 1:32
08 Laughing Octopus 2:19
09 Breakthrough 3:09
10 Endless Pain 2:46
11 White Blood 2:49
12 Call Me Hal 3:01
13 Midnight Shadow 2:58
14 Paradise Lost 4:13
15 Great Escape 2:14
16 Desperate Chase 2:57
17 Raging Raven 2:34
18 Confrontation 3:10
19 Mobs Alive 3:24
20 Violent Ceasefire 2:08
Disc 2
01 Next-Gen Control 4:40
02 Crying Wolf 2:10
03 One More Reboot 1:41
04 Sin 1:44
05 Atonement 4:48
06 Infinite Loop 3:35
07 Everything Ends 2:30
08 At Dawn 3:30
09 Screaming Mantis 2:38
10 Guns of the Patriots 4:05
11 No Place to Hide 2:36
12 Sorrow 3:50
13 Full Circle 1:38
14 Everything Begins 4:25
15 Father & Son 2:29
16 Metal Gear Saga 4:19
17 Here's To You 5:48
18 War Zone 1:28
19 A Rebellion Rests 2:44
20 The Hunter 2:05
21 The Hunted 2:00
22 Forced Hand 2:08
23 Under Curfew 1:49
24 Unmanned Army 1:28
25 Cold Memories 1:35
26 For Liberty 1:58
27 Surrounded 1:59
I guess it's hard to say what it sounds like in words, but if it means anything it will please any fan. The first thing that's striking is a lack of a song titled "Metal Gear Solid 4 Theme" - which featured in all its predecessors. It has been argued that "Love Theme" is the official theme song, as it has been the one most prominently featured in all the trailers. "Metal Gear Saga" is the more familiar Metal Gear song, which in this instance seems to be a culmination of each Metal Gear theme song from the last three games.
We can take a lot from it though. For instance, the list (if chronological) would suggest that you fight the Beauty and the Beast unit in the order of: Laughing Octopus, Raging Raven, Crying Wolf and Screaming Mantis. The "Father and Son" track is also interesting, could that be Snake and Big Boss, or perhaps Raiden and his son? Who knows! The "Gekko" track is already one of my favourites. If that music plays everytime a Gekko leaps onto the scream I think I might just be biting my nails in terror!
I guess that's all I can say really other than to recommend that if you can, go to Youtube and input the track title. In all likelihood someone will have made a video for them all. I know a good few of them are there already.
Stay blogged for more MGS4 related news, coming soon to a Master Engineer of Sigmar's Realm space near you!
~The Damo
Sunday 4 May 2008
Long Time No Blog
> An AED course
> Divisional Competitions exam setting
> NOVICE CUP - which we came 3rd in
> 100 page report for my Communications module
> 20 minute presentation in powerpoint for the aforementioned report
> A set of steps made of cardboard which had to support my own weight
> A Mechanics assignment
That is all DONE now of course, but alas, such is college life that I now must study for exams over the next two weeks which realistically means...no blogs!
So I'm going about posting all relevant blogs that I have hear in an attempt to keep interest while I'm away.
First and foremost is the exams themselves. Thankfully I've only 5 actual exams, one of which is a computer exam. The 6th module is in fact the one which took up all my time last month in the aforementioned project, presentation, steps etc. Speaking of that, we received an email from our Co-ordinator - Arturo - that our portfolios had to be in by Friday. When I arrived into college on Thursday for a tutorial, I found the office where we had to submit it would be closed for Thursday and Friday. So Arturo - the legend - said I could knock at his office on Friday and he would make the effort to have the office opened so I could hand it in. Dedication or WHAT! Anyway so as you can expect studying is a pain in the arse, especially for Mechanics and Surveying. The only one I'm looking forward to is really Theory and Design II, as the questions are very hands-on and you can actually visualise what your calculating - namely beams, foundations and rising elements for buildings. Computer Apps isn't bad either, and it's kindof hard to study for a computer based module. All I can do is practice on the pilot service MATLAB that's available through UCD connect, but it's hardly exciting.
What IS exciting though is one of the best games I've played to date which I managed to get my chubby hands on on Thursday when everywhere in town was sold out...GRAND THEFT AUTO 4!!! Initially I thought I would do a review of this. But since it's likely to take me in excess of 40 hours to complete - the main story - I can't see that happening anytime soon. I MAY do some kindof review in general but we'll see how it goes, and it certainly won't be happening till after the exams. I'm using GTA4 as an incentive to study, if I study well during the day, I can reward myself with virtual booze, sex and violence later on in the evening. But in short, IT FREAKING ROCKS!!!
The above means my review of Gran Turismo 5: Prologue is on hold, as the GTA disc currently sits in my PS3. I also managed to buy the two expansion packs for Warhawk a few weeks back too and they are quite fantastic.
The stress in my life does not end there however. This coming Sunday my youth team will be playing in the penultimate game of the season against the All Muslim team Clonskeagh who called us in for the racism charge earlier in the season. While we're quite sure they'll play the same overage players again and avoid punishment from the league again, victory would mean the league title for us, losing would mean league glory for them. My youngest brother on the otherhand, his team are in the final of their cup after a nail biting game in Ballyowen Park against Peamount. The game went to extra time and penalties but two fine saves from Esker's goalkeeper ensured a cup medal at the end.
Finally, I have a delicious teaser trailer from the legend Hideo Kojima himself. Pay attention...
Yes Mr. Kojima... I DO like it!
~The Damo
Saturday 22 September 2007
MGS 4 - OH MY GOD!!!!
Where to begin???? The return of EVA from MGS3 who now calls herself Big Mama, details about the New FOXHOUND, the return of Johnny Sasaki, Olga's daughter, the FROGS unit, Metal Gear Ray piloted by Liquid Ocelot VS Metal Gear REX piloted by Snake.....I mean...just watch it...please!!!
I cannot WAIT!!!!!!!!!!!!!!!!!
~The Damo
Monday 27 August 2007
Even MORE Metal Gear Solid 4 News!!!
The demo explores the environment Snake will be operating in, as well as the many new game features explained in the video such as Snake-Eye, Octocamo, new targeting system, new movement controls, the improved CQC from the previous game and many other snippets.
There's little point in me describing what happens in the video, as Hideo himself does a pretty good job on the running commentary (the subtitles, because as you may have guessed, he's Japanese).
Certainly one of the things that will strike you ahead of previous MGS games is just how intense the battles are. MGS has always been a stealth game, and it does continue that way in the 4th installment, the only difference is that you are infiltrating a warzone and the gameplay is designed to have you cope with a live battlefield environment.
The vast array of new controls is also impressive. Snake now has the lowered stance movement available, instead of just crawling on his stomach. Also, thanks to the SIXAXIS, the game can be played as a FPS (First Person Shooter), similar to how the earliest trailers of the game suggested the gameplay might be like.
I'll leave you to make up your own thoughts on the video, so do leave a comment if you've anything to say about it.
The second trailer is back to a real-time movie standard, entitled "Beauty and the Beast". The trailer reveals four of the bosses that will appear in the game.
Picture (from left to right); Laughing Octopus, Screaming Mantis, Raging Raven, Crying Wolf
Several things make these bosses special and unique, compared to previous bosses. Firstly, they're all women. Not that that's a bad thing or anything. Each of them was modelled on a real world (fashion) model. Previously the boss "unit" in MGS featured both men and women. Secondly, this is the first game to feature bosses that are -mainly- mechanical, although they're female form (aka the Beauty) is underneath the mechanical form (aka the Beast).
Thirdly, on initial inspection it would seem that each of the bosses is named after bosses from the first Metal Gear Solid: Decoy Octopus, Psycho Mantis, Raven and Sniper Wolf. HOWEVER, on looking at their names, it seems as though Hideo Kojima has also named the four women after the bosses in MGS3. Although I haven't covered this game yet, four of the bosses in MGS3 are named: The Joy, The Fear, The Fury and The Sorrow. Now, take into account the human response to each of those names.... Joy = Laughter, Fear = Screaming, Fury = Rage, Sorrow = Crying. Therefore, we can conclude that the names of The Beauty and the Beast unit are derived from both MGS and MGS3, thus showing another aspect of Hideo's creative genius and also his cleverness to incorporate minor references from the previous installments.
Enjoy the video. Speaking strictly of gameplay terms, these bosses are going to be a biatch.
On one final note, Hideo Kojima confirmed in person what we all hoped and that was that MGS4 is in fact PS3 exclusive!!!!
~The Damo
Tuesday 17 July 2007
Metal Gear Solid 4 News
HOWEVER......as we well know, Hideo Kojima and his team never disappoint at E3, so instead they showed us the first ENGLISH trailer of the game (see below). We also get to see more of Raiden in action as the cyborg ninja and the return of a fiendishly immortal character from Metal Gear Solid 2. Anyone order some blood???
The other great news is that it is
still PS3 exclusive!!! Take that Microsoft!
Some quick PS3 news then. The price of PS3's will be dropping significantly soon. After the cataclysmic failure of loads of Xbox 360's worldwide, Sony has announced that the PS3 price will drop. Maybe to dominate the market....hmmm....who knows....
~The Damo
