Some things I've learned....

(1) An Engineer can do with 10 cent what a fool can do with a Euro.

(2) "Puff" - unimportant; insignificant; unworthy of study by engineering students; waste of time

(3) It's better to keep your mouth shut and let people think you're stupid than to open it and prove them right!

(4) Blockwork people and concrete people can never work on the same site... Apparently they don't like each other....

(5) It's official; I'm fantastic!
Showing posts with label Bioshock. Show all posts
Showing posts with label Bioshock. Show all posts

Saturday 8 November 2008

Bioshock - Review

When Bioshock first hit the scene this time last year, reviewers hailed the game as one of the greatest experiences ever made, so you can imagine my disappointment when this was an Xbox 360 only game. Now, a year later, the PS3 version has hit the shelves, but does this game truly deserve the accolade of 2007’s Game of the Year?

Having now completed the game once, I can certainly say yes, it does. Even though the game may be a year old, it’s still as good as (and indeed better than) most of 2008’s big games. Bioshock is set in the fictional underwater city of Rapture (deep in the Mid-Atlantic), created by the sole imagination of it’s grand architect, Andrew Ryan. You’re character, Jack, survives a plane crash and enters a mysterious lighthouse which transports him down to the city via a Bathysphere (the main mode of transport across the city). Upon reaching the city you are greeted by Atlas via radio, who acts as your guide for the game. It is apparent almost immediately that something is severly wrong with Rapture, with its inhabitants boosting up on Plasmids and ransacking the city clean. Not only that but it seems as though the city itself is falling apart. The game’s approximately 20 hour experience takes you around several key areas such as a Medical Pavilion, an Oxygen forest, the Central Core and a shopping district to name but a few.


Each level is perfect in design. It’s clear the designers put a lot of thought into both the architecture and planning of each zone, creating an incredible atmosphere, making you feel like you are truly exploring a new world, though still making it feel familiar with the 1960’s art style. The atmosphere is consistent throughout, enhancing the experience on the whole. The audio diaries which you can pick give you a taste of the events leading up to whatever it is that happened to Rapture, and answers several questions you may have been asking yourself as you progress through the story.

While the game ultimately forces you down a particular route in the grand scheme of things, the areas are so massive that you will spend a lot of time exploring, especially if you want to find all the radio diaries, plasmids and gene tonics. What’s more, you’re free to return to these areas if you wish later on. This non-linear design keeps the gameplay interesting, which can be a problem in some first person shooters. Fortunately Bioshock manages to keep the first person shooter experience interesting from start to finish by the use of plasmids, gene tonics, weapon upgrades and enemies.


Plasmids are special abilities that rewrite your DNA, and thus allow you to unleash spectacular powers like shocking someone with a bolt of electricity, freezing them where they stand with a blast of ice or even swarm them with a horde of bees. The variety of these plasmids allows for different playstyles, and given that you can equip a maximum of 6 at a time means that no two players will use the same plasmids for the whole game. In addition to these are the gene tonics, which enhance your abilities, such as being able to resist fire based attacks, or allow you to turn invisible when standing still. With 3 gene tonic tracks – Physical, Engineering and Combat – and 6 slots in each, the game allows a whole host of different combinations, further dispersing the likelihood that any two people will progress through the game in the same manner.
In order to expand your plasmid and tonic slots, you need to collect ADAM. As it so happens, collecting ADAM is easier said than done. The Little Sisters harvest the DNA of the dead, and convert it into ADAM. But these girls are protected by the Big Daddies, and as their name suggests, they’re quite a handful to take down. When you do take down the Daddies though, you’re then faced with the binary choice of harvesting or rescuing the Little Sisters. Harvesting gives you maximum ADAM but the girl dies, Resucing gives you a reduced amount of ADAM but the girl lives. This choice tests the players morality, something which isn’t done that frequently in video games and makes a huge difference in the course of the game. While collecting ADAM from the Little Sisters isn’t mandatory save for one or two occasions throughout the game, not collecting ADAM will make the game very difficult.


Throughout the game you will encounter a variety of enemies, including automated turrets and security bots as well as Raptures inhabitants which could be anything from the ranged combat Lead Splicers to the vanishing teleporting Houdini Splicers. Naturally when you enter an area it will be populated, but just because you killed them first time round doesn’t mean the room will be empty should you return. Rapture is a living city, and the movement of its inhabitants keeps you on your toes, and ensures that moving through any one particular area is neither uneventful or labourious, regardless of the amount of times you pass though it.


The game does help you on the way to taking down your enemies. During the progress of the game, you receive a research camera, which you use to take photos of your enemies. A little bar at the bottom of the photo indicates how far along your research is. The quality of the photo determines how much the bar moves, and of course there are a bonuses and penalities which will either add or subtract from the score your photo receives. Researching your enemies grants you damage bonuses when attacking them or may even unlock gene tonics which are specific to that class of enemy.


There really is a lot to Bioshock to fully experience the game. The story, the atmosphere and gameplay is so fantastic; it’s hard to imagine how its sequel could do any better. With the addition of Playstation 3 exclusive downloadable content coming in November and the inclusion of Trophies to the mix, you will certainly have more than one reason to keep making that fateful trip to 400 fathoms below.

Graphics: 10
Gameplay: 10
Sound: 10
Longevity: 10
Presentation: 10

Overall: 10

One you don't want to miss!

~The Damo

Friday 3 October 2008

Bioshock Preview

Last year's Game of the Year (well at least that's what most people say anyway) is finally coming to Sony's PS3 this month. The developers have stated that it will not exceed the graphics found on the Xbox360 version but the game will feature a new and exclusive difficulty mode entitled "Survivor - Where every bullet counts" and add-on downloadable content which require you to use the skills learned throughout the game's story.

So what is Bioshock???

Bioshock is a shooter, though by no means is it a regular run of the mill shooter. I'm not going to talk too much about why it's different - I'll be saving that for the review. What I can say though is Bioshock stretches the boundaries of freedom of play in a game. The fictional city of Rapture was designed with open world freedom in mind, thus eliminating the fatal flaw of modern shooters where it's all running and gunning down corridors. What's also special about Bioshock is the plasmids, which are special powers that can shock people, set them on fire, lift them up and throw them and so on. The combination of using different plasmids in different situations coupled with the various weapons and customisations means that no two players will experience the game identically.

After downloading the 1.8GB demo from the PS Store and playing through it I can certainly say I'm quite impressed. The visuals are great, the atmosphere is astounding and above all it's fun. The details on everything will come in the review but here is the breakdown of the demo:

The demo begins with you (Jack) sitting in the seat of a plane smoking a cigarette looking at a picture of what I assume is himself and his parents. (This is the 1960's remember). Suddenly, the plane crashes and the screen is mirky from the water, a handbag sinks past your eyes and as you scramble upwards you can see the carnage around you. A wall of fire surrounds the area and directs you towards a lighthouse. Inside is dark and as you go inside the door shuts.

You are then directed to a capsule which leads you down to the city of Rapture, built entirely underwater. A presentation is shown on the way down, telling you about Rapture and why it was built. As your sphere emerges up into the "Welcome Area" (I guess) you are momentarily trapped in the sphere with a splicer (one of the enemies) trying to attack you. It's here you're brought in contact with Atlas, who communicates with you via a radio. He guides you out of the area and towards you're first plasmid "Electro Bolt". As you inject yourself, your hands begin to shake, with bolts of electricity crawling up your vains and arching from one hand to the next, your vision blurs and you fall over the railing to the floor below.

Here, in a sort of dazed state, you see some other splicers who examine your body and are then introduced to the eerie Little Sisters and Big Daddies (more next paragraph). As you awake and leave the room is suddenly very apparent that something is very wrong with Rapture. When you enter the "Kashmir Restaurant" you can see a huge sign saying "Happy New Year 1959" and can hear a couple arguing on the floor below, something about who owns the "Adam" - more on Adam in the final review. Killing the man out front prompts the wife to come out to see why he's not talking. You can also pick up and audio diary from a woman celebrating New Years when there is possibly some sort of explosion. The woman has clearly had too much too drink, prompting "Wait - I'm bleeding...." before the message ends.

Leaving this area you are then properly introduced to the Little Sisters. These little girls - if you could call them that - have some kind of ability which lets them harvest the DNA of the dead. Shortly after entering this room the Sister is attacked by a splicer, wanting to steal her Adam. Here, the Big Daddy comes crashing through, killing the splicer mercilessly. The Big Daddies protect the Sisters, so if you want their Adam you have to kill the Daddy first.

The demo ends with the lockdown confrontation before you enter the Medical Pavillion. The encounter lets you practice with the two plasmids available - Electro Bolt and Incinerate - and the three weapons you pick up - the Wrench, the Revolver and the Machine Gun. The closing part of this piece has you trapped in a room where Andrew Ryan - the creator of Rapture - tries to have you killed - or at least that what it seems like to me anyway.

So there you have the preview, Bioshock is currently set for release in Europe for October 17th, so the final review will be some time after that. Until then, here's a few gameplay videos from the PS3 version of the final product:







~The Damo